2218
A downloadable game
2218 is a solo roleplaying game where the player assumes the role of a Witch Hunter in the Eternal City, endowed with authority to Hunt and Purify enemies of God & Empire in a world where the devil exists and has very real and dangerous power.
This game uses 12 sided dice.
A note on who can play this game: If you are a Fascist, you can play this game. If you are a Communist, you can play this game. People of any race, creed, or bigotry are all welcome to play this game, because exclusion from socialization does nothing to help anything. If this offends you, you are still welcome to play this game.
Current version of the rules is courtesy steelheartx. Major Props.
Status | Prototype |
Category | Physical game |
Rating | Rated 4.5 out of 5 stars (2 total ratings) |
Author | ayleczander |
Tags | Gothic, solo |
Download
Download
2218-output.pdf 339 kB
Comments
Log in with itch.io to leave a comment.
The short of it is that I enjoyed playing this game and you should try it!
As you might expect from the description, this game has a grim tone. The description above is repeated at the beginning of the game, but beyond that there is not a specified setting. In Q&A with the creator he confirmed that this was his intention, and that Warhammer inspired him. Personally, I like to have a bit of setting to go on but know that this differs per person. My initial inspiration was the movie Priest based on the initial description, flavor from the skills & gifts, and the foes list. As I played the game, I had to ask a few questions related to mechanics, which the creator was happy to answer. At a certain point I used a location generator for more flavor, but overall, the mechanics work well by rolling 2 skills to use as a focus to generate an encounter. As is, the system is good for 1 shots or short story arcs unless you wish to do some worldbuilding and addition of spells, foes, and other needed flavor.
Thanks for the comment. The work you put into updating the system should be uploaded at some point today.
For something longer form, some form of 'glue' overarching narrative would be required, as yeah the system is built to allow the PC to go through a series of hunts in something more episodic.