The short of it is that I enjoyed playing this game and you should try it!
As you might expect from the description, this game has a grim tone. The description above is repeated at the beginning of the game, but beyond that there is not a specified setting. In Q&A with the creator he confirmed that this was his intention, and that Warhammer inspired him. Personally, I like to have a bit of setting to go on but know that this differs per person. My initial inspiration was the movie Priest based on the initial description, flavor from the skills & gifts, and the foes list. As I played the game, I had to ask a few questions related to mechanics, which the creator was happy to answer. At a certain point I used a location generator for more flavor, but overall, the mechanics work well by rolling 2 skills to use as a focus to generate an encounter. As is, the system is good for 1 shots or short story arcs unless you wish to do some worldbuilding and addition of spells, foes, and other needed flavor.
Thanks for the comment. The work you put into updating the system should be uploaded at some point today. For something longer form, some form of 'glue' overarching narrative would be required, as yeah the system is built to allow the PC to go through a series of hunts in something more episodic.
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The short of it is that I enjoyed playing this game and you should try it!
As you might expect from the description, this game has a grim tone. The description above is repeated at the beginning of the game, but beyond that there is not a specified setting. In Q&A with the creator he confirmed that this was his intention, and that Warhammer inspired him. Personally, I like to have a bit of setting to go on but know that this differs per person. My initial inspiration was the movie Priest based on the initial description, flavor from the skills & gifts, and the foes list. As I played the game, I had to ask a few questions related to mechanics, which the creator was happy to answer. At a certain point I used a location generator for more flavor, but overall, the mechanics work well by rolling 2 skills to use as a focus to generate an encounter. As is, the system is good for 1 shots or short story arcs unless you wish to do some worldbuilding and addition of spells, foes, and other needed flavor.
Thanks for the comment. The work you put into updating the system should be uploaded at some point today.
For something longer form, some form of 'glue' overarching narrative would be required, as yeah the system is built to allow the PC to go through a series of hunts in something more episodic.